Big Changes Coming to Warstorm
The “Warstorm: Monsters” launch is just a few days away, and it’s time to reveal some of the changes we have in store.
Over the last few months, we have been building a completely new battle engine for Warstorm. It looks almost the same as the old one, except it runs faster and smoother. But it’s a completely different engine on the inside: smarter, more flexible, and easier to program.
It also lets us do some of the specials the way we originally intended to do them. The biggest change is WHIRLWIND. This was always meant to be a melee attack, and now it is. When the expansion launches, it will work just like any other melee attack. It won’t hit Flying, it will hit Immune, and there are some amazing combos you can pull off with other attack-related power.
You can find out about the other changes in this forum post. We’ll also talk more about the themes of the expansion on Monday, but here’s a big reveal to get you started:

Not just another short bearded guy.
May 4th, 2010 at 10:44 am
Браво, мне кажется это блестящая мысль…
Over the last few months, we have been building a completely new battle engine for Warstorm…..
June 30th, 2010 at 12:53 am
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