Themes of Warstorm: Monsters
The clock continues to tick down to the release of “Monsters,” and we are busy putting the final pieces of the expansion in place. But there’s still time to talk a little bit about the three themes of the expansion.
The first one is — surprise! — Monsters! We wanted to bring a bunch of weird and wonderful creatures into the Warstorm universe, and you’ll find plenty in this expansion. Owlbears, spiders large and small, zombies and vampires and giants all get their time in the sun. This also let us develop a lot of new ideas for Beast decks and put some new twists on familiar characters.

Time to shake up the playing field.
The second important theme is a set of game mechanics: Unsummon, Destroy, Reanimate, and Resurrect. We’ve done a lot with how the cards play out in the field, but until now we’ve never done much with how they get on and off the field. “Monsters” hits that idea with a very large hammer, and you’ll see all sorts of new strategies involving putting cards into or removing them from play.
There is one more theme to the expansion… but time is short, space is limited, and we’ll talk about that it tomorrow.
April 11th, 2010 at 12:26 am
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The first one is — surprise! — Monsters! We wanted to bring a bunch of weird […….
April 12th, 2010 at 12:35 pm
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The clock continues to tick down to the release of “Monsters,” and we are busy putting the final pieces of the expansion in place…..
April 20th, 2010 at 9:37 am
Действительно?…
The first one is — surprise! — Monsters! We wanted to bring a bunch of weird […….
July 15th, 2010 at 1:21 pm
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